Honestly, I nearly spat out my energy drink when the latest Roxy Pryce leak landed on my desk this morning. I’ve been maining Stun characters for what feels like a century, and this girl looks like she’s about to rearrange the whole meta with a massive hammer and a personality that’s equal parts tornado and chaos gremlin.

Look, I know leaks aren’t set in stone. Even trusted sources can end up with info that gets tweaked, rebalanced, or tossed out the window before official release. But if even half of this kit survives into the live game, Roxy Pryce is going to be the kind of agent you bring to a fight when you want the enemy to feel like they accidentally stepped into a blender.

Who is she? An upcoming S Rank Wind Element Stun Specialist. Her job description is simple: walk onto the field, smack enemies with wind-powered hammers until their Daze gauge explodes, and then let her teammates feast on a helpless, stunned target drenched in Contamination effects. It’s beautiful, brutal, and I’m already mentally crafting team comps around her.

Let’s break down why this kit has me more excited than a caffeine-addicted squirrel.

That Hammer Has Three Moods, and I Love All of Them

Roxy’s basic attack string is called Gale Hammer Combo, and it’s basically a three-hit wind concerto. You throw three strikes forward, and on the third hit you get a branching decision that feels like a fighting game. Tap normal attack again? You flow straight into Meteor Hammer, a big dramatic downward smash that screams “sit down.” Hold special attack instead? She jumps right into Riding the Wind, an EX Special that turns her into a tornado taxi.

The real fun begins when you realize she can also hold her normal attack to charge up Cyclone Hammer, which tosses her hammer at enemies like a boomerang made of wind. The galaxy brain play here is using Cyclone Hammer to pop the little storm eyes she’ll be leaving all over the arena. Yeah, we’ll get to those.

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Every time I read a kit like this, I imagine the dev team sitting around a table saying, “What if we gave the Stun unit the zoning tools of a control mage and the satisfying crunch of a fighting game bruiser?” I’m not saying they succeeded, but I’m also not not saying that.

The Storm That Keeps On Giving

Here’s where things get gloriously messy. Roxy’s EX Special Attacks are the core of her identity. You’ve got Rising Wind, which spends Energy to fire a wind cannon that explodes on hitting the ground. But the kicker is Wind Energy, a resource she builds while holding Riding the Wind. Every 30 Energy consumed while driving that tornado around like a maniac gives her one point of Wind Energy, up to 3. When the EX Special ends, if she has any Wind Energy left, she fires a follow-up Wind Cannon that spends all those points to create extra explosions.

What do those explosions make? Eye of the Storm. These are little stationary cyclones that sit on the field for 30 seconds, waiting for your Cyclone Hammer, Entry Skill (which triggers every 5 seconds when you switch in, by the way), or another Wind Cannon to turn them into small tracking tornadoes that chase enemies and deal Wind DMG for 5 seconds. Let that sink in for a moment. You can have up to three of these baby tornadoes harassing the enemy while you’re still on the field swinging your hammer.

Let’s be real, who doesn’t love a good tornado? And here you get a whole family of them.

Stun, Extend, Contaminate, Repeat

The supportive side of Roxy Pryce is just as nasty. Her Additional Ability ramps up when you pair her with an Attack or Armorer character. Her CRIT DMG gets a boost that scales with level, and the real treat is that whenever any ally hits an enemy, their Daze Vulnerability jumps by 30%, and if they get Stunned, the duration gets extended by 2 seconds. Two seconds might not sound like much, but in a game where stun windows are precious, that’s an eternity.

And the frosting on this windy cake: if the enemy is affected by Windswept or Contamination, all Wind attribute direct DMG and attack-based Contamination triggers deal an extra 10% damage. She’s built to enable her team while hogging the spotlight on the field, which is exactly how I like my Stun units.

The W-Engine That Feels Like Cheating

Her signature W-Engine is basically a love letter to crit-hungry players. 28% CRIT Rate right off the bat. Ignore 12% Wind RES. Daze inflicted jumps by 36%, and when she’s off-field, her Energy Regen gets a cozy 2 points per second. The team-wide 40% DMG increase is just showing off at this point. This thing is so overtuned I half expect it to make me a sandwich while it’s at it.

Final Thoughts from a Sweaty Stun Enjoyer

Roxy Pryce isn’t just a stun bot—she’s a stage hazard. Her kit wants you to stay on her, steer tornadoes, plant storm eyes, and then pop them like bubble wrap while building up the Daze gauge at a disgusting rate. The flow between holding Riding the Wind, accumulating Wind Energy, and then unleashing a string of wind cannon explosions that spawn tracking tornadoes is the kind of gameplay loop that makes my fingers tingle.

If the leaks hold up, she’s going to be a top-tier pick for any team that needs rapid stuns and loves wind element synergy. The meta in 2026 is already shifting, and I’ve got a feeling Roxy will be at the center of that storm.

At the end of the day, I’m just a guy with a controller, a dream, and a rapidly depleting in-game currency stash. If you see me farming mats at 2 a.m., mind your own business. See you in the arena—I’ll be the one bringing the hammer.