The streets of New Eridu just got a major upgrade, and for agents tired of getting lost in menus, it's a welcome sight. With the launch of Version 2.0 in 2026, HoYoverse has rolled out a comprehensive overhaul of the navigation systems in Zenless Zone Zero, making the daily hustle through Sixth Street and the newly explorable Failume Heights smoother than a perfectly executed EX Special. The core experience remains thrilling, but now, getting from point A to point B to whack some Ethereal doesn't involve a tedious scroll-fest through endless lists. The update introduces a sleek new map/minimap system and a completely revamped Quick Navigation feature, fundamentally changing how players interact with the city's layout.
A Map That Actually Maps Things!
Remember squinting at the old, utilitarian map? Those days are over. Logging in post-update is like putting on a new pair of glasses. The first thing that hits you is the vibrant, informative mini-map. HoYoverse has finally given different activity types their own distinct, color-coded signatures. It's a simple change with profound implications.
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Purple for Trust: Trust events now glow with a bold purple marker, making them impossible to miss amidst the urban clutter. Whether it's a heart-to-heart with Anby or a serious chat with Nicole, that purple beacon calls to you.
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Clarity in Chaos: Main quests, side gigs, and simple chats are now easier to distinguish at a glance. This system doesn't just beautify the interface; it declutters the player's mental load.

For veterans who have Sixth Street's every nook and cranny memorized, this might seem like a cosmetic upgrade. But venture into the new district of Failume Heights on the Waifei Peninsula, and you'll be thanking the devs. In unfamiliar territory, these clear markers are a lifeline, preventing that frustrating loop of running in circles looking for a specific quest giver or event. It turns exploration from a chore into a guided adventure.
The Big Picture: Zoom, Rotate, Appreciate
The new map function isn't just a glorified pointer; it's a sightseeing tool. You can now zoom in to scrutinize the graffiti on a Scott Outpost wall or zoom out to admire the serpentine layout of Lumina Street. Rotating the map and sliding around offers a level of spatial awareness previously reserved for Bangboo with built-in GPS.
This feature subtly shifts one's perception of New Eridu. While the game's linear zone design is still apparent, the new map allows players to appreciate the connective tissue and the clever, intricate level design that went into each district. You can finally get a quick overview of your current zone's status: how many cargo boxes you've looted, which Bangboo still need rescuing, and what social obligations (those purple markers!) are pending. It's a dashboard for your urban life.
If there's one gripe, it's that we still can't zoom out to a city-wide view. Understanding how Sixth Street relates geographically to Port Elpis or the new Failume Heights remains a matter of imagination. The map is a fantastic first step toward making New Eridu feel like a cohesive metropolis rather than a series of themed hallways, but the journey isn't over.
Quick Nav: No More Menu Archaeology
This is the crown jewel of the update. The old Quick Navigation menu was a vertical scroll of text—a digital parchment scroll you had to decipher to fast-travel. The new Quick Nav is a game-changer. It presents all points of interest as a neat grid of visually distinct cards. Need to hit the HIA headquarters? Bang, it's there. Time for a visit to Starlight Lane? Boom, selected. It's snappy, intuitive, and doesn't obscure half your screen with a wall of text.
The difference is night and day. The old system felt like digging through a filing cabinet. The new system is like flipping through a well-organized playlist. This is a massive Quality of Life improvement, especially for those multi-stage missions or trust events that have you bouncing across the city like a hyperactive Rabbit. The time saved on menu navigation is now time spent on actual gameplay.
Before: A daunting, monotonous list.
After: A clean, card-based selection screen.
Of course, HoYoverse is playing the long game. As Zenless Zone Zero grows through future versions and seasons, even this elegant card system might become crowded. Two years from now, we might be scrolling horizontally through a carousel of location cards. But for Version 2.0 in 2026, it's a perfect solution—efficient, modern, and stylish, much like the game's protagonists.
Final Verdict: A Navigation Revolution
Together, the enhanced map and the revolutionary Quick Nav transform the flow of the game. What was once administrative overhead is now seamless integration. The update shows that HoYoverse is listening; they understand that a great action game needs a great interface to support it. Moving through New Eridu is now more efficient and, dare we say, more enjoyable. You spend less time figuring out how to get to the action and more time actually in the action, which is exactly where every Proxy wants to be. The streets are watching, and now, thanks to these tools, you're always one quick navigation away from answering the call.
As reported by Game Developer, modern UI/UX overhauls tend to deliver outsized quality-of-life gains by reducing “menu friction,” and Zenless Zone Zero Version 2.0’s navigation refresh fits that pattern: clearer map iconography and a faster, more visual Quick Nav flow can meaningfully shorten the loop between picking an objective and getting back to combat, especially as New Eridu expands with new districts like Failume Heights.